ZARDEKON
Units

Units of every civilization

Every civilization has the same 5 unit roles, but their stats vary with the civilization's stars and each unit has its own unique ability. 25 units and 25 abilities in total.

Unit roles (base stats)

RoleBuildingRequirementAttackDefenseSpeedCarryUpkeepTraining
Light infantryBarracksBarracks 1402545012 min
Defensive infantryBarracksBarracks 3155042012 min 30 s
Elite infantryBarracksBarracks 5, Blacksmith 3703544024 min
CavalryStableStable 1603069035 min
SiegeSiege WorkshopSiege Workshop 150520510 min

■ Vikings units

Units carry 15% more loot · Attack 5 · Defense 2 · Speed 3

Axeman — Vikings

Axeman

Light infantry · Barracks

Attack
48
Defense
23
Speed
4
Carry
57
Upkeep
1 🌾
Training
2 min

Shield Breaker — Attack +10% against defending infantry (scaled by the share of infantry among the defenders).

Cost: 🪵 90 · 🌾 60 · ⛏️ 50 · Requirement: Barracks 1

Shield Warrior — Vikings

Shield Warrior

Defensive infantry · Barracks

Attack
18
Defense
45
Speed
4
Carry
23
Upkeep
1 🌾
Training
2 min 30 s

Cavalry Hunter — Attack and defense +15% against cavalry (scaled by the share of cavalry on the opposing side).

Cost: 🪵 80 · 🌾 70 · ⛏️ 80 · Requirement: Barracks 3

Berserker — Vikings

Berserker

Elite infantry · Barracks

Attack
84
Defense
32
Speed
4
Carry
46
Upkeep
2 🌾
Training
4 min

Wall Breacher — When attacking, reduces the target wall's defense bonus by up to 50% (in proportion to its share of the army's strength).

Cost: 🪵 150 · 🌾 90 · ⛏️ 140 · 🪙 20 · Requirement: Barracks 5, Blacksmith 3

Raider Rider — Vikings

Raider Rider

Cavalry · Stable

Attack
72
Defense
27
Speed
6
Carry
103
Upkeep
3 🌾
Training
5 min

Swift Return — Is 20% faster when returning from an attack.

Cost: 🪵 180 · 🌾 120 · ⛏️ 140 · 🪙 20 · Requirement: Stable 1

Catapult — Vikings

Catapult

Siege · Siege Workshop

Attack
60
Defense
5
Speed
2
Carry
0
Upkeep
5 🌾
Training
10 min

Demolisher — Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).

Cost: 🪵 300 · 🌾 150 · ⛏️ 250 · 🪙 40 · Requirement: Siege Workshop 1

■ Gokturks units

Cavalry is 15% faster · Attack 3 · Defense 2 · Speed 5

Spearman — Gokturks

Spearman

Light infantry · Barracks

Attack
40
Defense
23
Speed
4.4
Carry
50
Upkeep
1 🌾
Training
2 min

Cavalry Hunter — Attack and defense +15% against cavalry (scaled by the share of cavalry on the opposing side).

Cost: 🪵 90 · 🌾 60 · ⛏️ 50 · Requirement: Barracks 1

Shield Guard — Gokturks

Shield Guard

Defensive infantry · Barracks

Attack
15
Defense
45
Speed
4.4
Carry
20
Upkeep
1 🌾
Training
2 min 30 s

Homeland Defender — Defense +15% when defending its own village.

Cost: 🪵 80 · 🌾 70 · ⛏️ 80 · Requirement: Barracks 3

Khagan's Guard — Gokturks

Khagan's Guard

Elite infantry · Barracks

Attack
70
Defense
32
Speed
4.4
Carry
40
Upkeep
2 🌾
Training
4 min

Khagan's Command — Increases the attack of cavalry in the same army by 10%.

Cost: 🪵 150 · 🌾 90 · ⛏️ 140 · 🪙 20 · Requirement: Barracks 5, Blacksmith 3

Horse Archer — Gokturks

Horse Archer

Cavalry · Stable

Attack
60
Defense
27
Speed
6.9
Carry
90
Upkeep
3 🌾
Training
5 min

First Volley — Strikes from range before the battle begins: +15% strength in attack and defense.

Cost: 🪵 180 · 🌾 120 · ⛏️ 140 · 🪙 20 · Requirement: Stable 1

Catapult — Gokturks

Catapult

Siege · Siege Workshop

Attack
50
Defense
5
Speed
2
Carry
0
Upkeep
5 🌾
Training
10 min

Demolisher — Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).

Cost: 🪵 300 · 🌾 150 · ⛏️ 250 · 🪙 40 · Requirement: Siege Workshop 1

■ Romans units

Buildings are built 15% faster · Attack 3 · Defense 3 · Speed 3

Legionary — Romans

Legionary

Light infantry · Barracks

Attack
40
Defense
25
Speed
4
Carry
50
Upkeep
1 🌾
Training
2 min

Tortoise Formation — +20% in attack and defense against infantry.

Cost: 🪵 90 · 🌾 60 · ⛏️ 50 · Requirement: Barracks 1

Praetorian — Romans

Praetorian

Defensive infantry · Barracks

Attack
15
Defense
50
Speed
4
Carry
20
Upkeep
1 🌾
Training
2 min 30 s

Wall Warden — While in the village, increases the wall's defense bonus by 20%.

Cost: 🪵 80 · 🌾 70 · ⛏️ 80 · Requirement: Barracks 3

Centurion — Romans

Centurion

Elite infantry · Barracks

Attack
70
Defense
35
Speed
4
Carry
40
Upkeep
2 🌾
Training
4 min

Commander — While in the village, increases all defensive power in the village (including support) by 10%.

Cost: 🪵 150 · 🌾 90 · ⛏️ 140 · 🪙 20 · Requirement: Barracks 5, Blacksmith 3

Equites — Romans

Equites

Cavalry · Stable

Attack
60
Defense
30
Speed
6
Carry
90
Upkeep
3 🌾
Training
5 min

Disciplined Retreat — Losses in attack are reduced by 20%; even in a lost battle, some survive and return.

Cost: 🪵 180 · 🌾 120 · ⛏️ 140 · 🪙 20 · Requirement: Stable 1

Onager — Romans

Onager

Siege · Siege Workshop

Attack
50
Defense
5
Speed
2
Carry
0
Upkeep
5 🌾
Training
10 min

Wall Breacher — When attacking, reduces the target wall's defense bonus by up to 15% (in proportion to its share of the army's strength). Also reduces the target wall's level by 1 (if the attack is won and at least 5 siege units survive).

Cost: 🪵 300 · 🌾 150 · ⛏️ 250 · 🪙 40 · Requirement: Siege Workshop 1

■ Han Chinese units

Walls are 20% stronger · Attack 3 · Defense 5 · Speed 2

Crossbowman — Han Chinese

Crossbowman

Light infantry · Barracks

Attack
40
Defense
30
Speed
3.8
Carry
50
Upkeep
1 🌾
Training
2 min

First Volley — Strikes from range before the battle begins: +10% strength in attack and defense.

Cost: 🪵 90 · 🌾 60 · ⛏️ 50 · Requirement: Barracks 1

Halberdier — Han Chinese

Halberdier

Defensive infantry · Barracks

Attack
15
Defense
60
Speed
3.8
Carry
20
Upkeep
1 🌾
Training
2 min 30 s

Cavalry Hunter — Attack and defense +25% against cavalry (scaled by the share of cavalry on the opposing side).

Cost: 🪵 80 · 🌾 70 · ⛏️ 80 · Requirement: Barracks 3

Dragon Guard — Han Chinese

Dragon Guard

Elite infantry · Barracks

Attack
70
Defense
42
Speed
3.8
Carry
40
Upkeep
2 🌾
Training
4 min

Homeland Defender — Defense +30% when defending its own village.

Cost: 🪵 150 · 🌾 90 · ⛏️ 140 · 🪙 20 · Requirement: Barracks 5, Blacksmith 3

Han Cavalry — Han Chinese

Han Cavalry

Cavalry · Stable

Attack
60
Defense
36
Speed
6
Carry
90
Upkeep
2 🌾
Training
5 min

Steady Supply — Upkeep is 1 grain per hour lower.

Cost: 🪵 180 · 🌾 120 · ⛏️ 140 · 🪙 20 · Requirement: Stable 1

Trebuchet — Han Chinese

Trebuchet

Siege · Siege Workshop

Attack
50
Defense
6
Speed
2
Carry
0
Upkeep
5 🌾
Training
10 min

Demolisher — Reduces the level of a random building in the target village (except the Town Hall and wall) by 1 (if the attack is won and at least 5 siege units survive).

Cost: 🪵 300 · 🌾 150 · ⛏️ 250 · 🪙 40 · Requirement: Siege Workshop 1

■ Egyptians units

Resource production +10% · Attack 3 · Defense 4 · Speed 3

Khopesh Warrior — Egyptians

Khopesh Warrior

Light infantry · Barracks

Attack
40
Defense
28
Speed
4
Carry
50
Upkeep
1 🌾
Training
1 min 36 s

Swift Drill — Trains 20% faster.

Cost: 🪵 90 · 🌾 60 · ⛏️ 50 · Requirement: Barracks 1

Medjay Guard — Egyptians

Medjay Guard

Defensive infantry · Barracks

Attack
15
Defense
55
Speed
4
Carry
20
Upkeep
1 🌾
Training
2 min 30 s

Treasure Keeper — When defending, each one hides 20 units of every resource from looting.

Cost: 🪵 80 · 🌾 70 · ⛏️ 80 · Requirement: Barracks 3

Pharaoh's Guard — Egyptians

Pharaoh's Guard

Elite infantry · Barracks

Attack
70
Defense
39
Speed
4
Carry
40
Upkeep
2 🌾
Training
4 min

Pharaoh's Blessing — Increases the attack of all units in the same army by 5%.

Cost: 🪵 150 · 🌾 90 · ⛏️ 140 · 🪙 20 · Requirement: Barracks 5, Blacksmith 3

War Chariot — Egyptians

War Chariot

Cavalry · Stable

Attack
60
Defense
33
Speed
6
Carry
135
Upkeep
3 🌾
Training
5 min

Cargo Chariot — Carries 50% more loot.

Cost: 🪵 180 · 🌾 120 · ⛏️ 140 · 🪙 20 · Requirement: Stable 1

Battering Ram — Egyptians

Battering Ram

Siege · Siege Workshop

Attack
50
Defense
6
Speed
2
Carry
0
Upkeep
5 🌾
Training
10 min

Wall Smasher — Reduces the target's wall level by 1 (if the attack is won and at least 5 siege units survive).

Cost: 🪵 300 · 🌾 150 · ⛏️ 250 · 🪙 40 · Requirement: Siege Workshop 1

Comparison of all 25 units

UnitCivilizationRoleAtt.Def.SpeedCarryUpkeepTrainingAbility
AxemanVikingsLight infantry482345712 minShield Breaker
Shield WarriorVikingsDefensive infantry184542312 min 30 sCavalry Hunter
BerserkerVikingsElite infantry843244624 minWall Breacher
Raider RiderVikingsCavalry7227610335 minSwift Return
CatapultVikingsSiege60520510 minDemolisher
SpearmanGokturksLight infantry40234.45012 minCavalry Hunter
Shield GuardGokturksDefensive infantry15454.42012 min 30 sHomeland Defender
Khagan's GuardGokturksElite infantry70324.44024 minKhagan's Command
Horse ArcherGokturksCavalry60276.99035 minFirst Volley
CatapultGokturksSiege50520510 minDemolisher
LegionaryRomansLight infantry402545012 minTortoise Formation
PraetorianRomansDefensive infantry155042012 min 30 sWall Warden
CenturionRomansElite infantry703544024 minCommander
EquitesRomansCavalry603069035 minDisciplined Retreat
OnagerRomansSiege50520510 minWall Breacher
CrossbowmanHan ChineseLight infantry40303.85012 minFirst Volley
HalberdierHan ChineseDefensive infantry15603.82012 min 30 sCavalry Hunter
Dragon GuardHan ChineseElite infantry70423.84024 minHomeland Defender
Han CavalryHan ChineseCavalry603669025 minSteady Supply
TrebuchetHan ChineseSiege50620510 minDemolisher
Khopesh WarriorEgyptiansLight infantry402845011 min 36 sSwift Drill
Medjay GuardEgyptiansDefensive infantry155542012 min 30 sTreasure Keeper
Pharaoh's GuardEgyptiansElite infantry703944024 minPharaoh's Blessing
War ChariotEgyptiansCavalry6033613535 minCargo Chariot
Battering RamEgyptiansSiege50620510 minWall Smasher