6 Ways to Boost Resource Production in Zardekon
In Zardekon, power starts with resources. Upgrading buildings, training units and feeding your army take a constant flow of wood, grain, iron and gold. In this article we walk through six ways to boost your production, using real in-game values.
1. Upgrade your resource buildings
Each resource building increases production by 20% per level. At level 20, a building produces about 32 times as much as at level 1.
| Level | Wood/h | Grain/h | Iron/h | Gold/h |
|---|---|---|---|---|
| Level 1 | 30 | 30 | 20 | 5 |
| Level 5 | 62.2 | 62.2 | 41.5 | 10.4 |
| Level 10 | 154.8 | 154.8 | 103.2 | 25.8 |
| Level 15 | 385.2 | 385.2 | 256.8 | 64.2 |
| Level 20 | 958.4 | 958.4 | 639 | 159.7 |
2. Production booster buildings
The Sawmill (wood), Grain Mill (grain), Bakery (grain) and Iron Foundry (iron) each give +5% to their resource per level and have 5 levels. For grain, the Grain Mill and Bakery together reach +50% — critical for army capacity.
3. Second production buildings
When your Woodcutter, Farm, Iron Mine or Gold Mine reaches level 20, a second building of the same type (II) unlocks. Their production is added together and booster bonuses apply on top of the total. In other words, the Farm II is your way to nearly double your production.
4. Master's Guild
You choose a resource and get a permanent 2% / 3% / 4% bonus for it. The choice is made once and cannot be changed; levels 1, 2 and 3 require Town Hall 3, 6 and 9. Grain is a good pick if you plan to build an army, gold if you want to develop quickly.
5. Civilization and premium packs
The Egyptians produce +10% of every resource. Premium packs give +10% (Bronze), +15% (Silver) or +20% (Gold) production and +5%/10%/15% storage capacity for 30 days. The pack bonus is applied as a multiplier on top of all other bonuses.
Example: an Egyptian village with a level 20 Farm, Grain Mill 5, Bakery 5 and a level 3 mastery on grain produces about 1,948 grain per hour with the Gold Pack. The base production of the same farm is 958.
6. Use the Marketplace wisely
Exchange surplus resources for the ones you lack. The system exchange fee is 20% at level 1 and drops by 1 point per level (minimum 5%). The daily exchange limit also rises by 500 value per level. Player offers have no fee, but factor in your merchants' travel time: each merchant carries 500 resources and travels 12 tiles per hour.
Bonus: rewarded ads and storage balance
By watching optional rewarded ads in the game, you can earn extra resources of a random type, equal to a small portion of that resource's hourly production. Most important of all is storage balance: when your storage is full, production stops. If you will not be able to log in for a long time, upgrade your warehouse and granary.











